Light Speed
A interactive starfield that warps to higher and higher speeds as your mouse gets farther to the right.
Reset using the R key on your keyboard. Pause the piece at any time using the S key on your keyboard.
let stars = [];
let speed;
let looping = true;
// Setup function
function setup() {
var canvas = createCanvas(500,500);
canvas.parent("sketch-holder");
resetSketch();
}
function resetSketch() {
stars = [];
for (let i = 0; i < 800; i++) {
stars.push(new Star());
}
}
// Draws the stars from the stars array
function draw() {
speed = map(mouseX, -width*1.5, width, 0, 15);
background(0);
translate(width/2, height/2);
for (let star of stars) {
star.update();
star.show();
}
}
// Class star that has update and show functions
class Star {
constructor() {
this.x = random(-width, width);
this.y = random(-height, height);
this.z = random(width);
this.pz = this.z;
}
// Updates position by changing z value
update() {
this.z = this.z - speed;
if (this.z < 1) {
this.z = width;
this.x = random(-width, width);
this.y = random(-height, height);
this.pz = this.z;
}
}
// Draws the star with a line to its previous position
show() {
fill(255);
noStroke();
let sx = map(this.x / this.z, 0, 1, 0, width);
let sy = map(this.y / this.z, 0, 1, 0, height);
let r = map(this.z, 0, width, 16, 0);
ellipse(sx, sy, r, r);
let px = map(this.x / this.pz, 0, 1, 0, width);
let py = map(this.y / this.pz, 0, 1, 0, height);
this.pz = this.z;
stroke(255);
line(px, py, sx, sy);
}
}